Inside Go — How It Really Works: Series Kickoff

This isn’t about surface-level syntax tips — it’s about going deep enough that writing efficient, reliable Go code feels natural and confident.
Here’s the roadmap:
Part 1: The Compilation Pipeline
From .go source files to binaries, covering lexing, parsing, SSA, and optimizations.
Part 2: Memory Management in Go
Stack vs heap, escape analysis, and how Go’s memory allocator works.
Part 3: Garbage Collection (GC)
Go’s garbage collector evolution, tri-color marking, write barriers, and tuning with GOGC.
Part 4: Concurrency — Goroutines and Scheduler
How Go schedules thousands of goroutines using the M:N model (G, M, P).
Part 5: Channels and the CSP Model
Implementation details, usage patterns, and common pitfalls when working with channels.
Part 6: The Go Runtime
What happens before main(), timers, netpoller, and runtime internals.
Part 7: The Standard Library as a Design Statement
How the standard library shapes Go’s idioms and style.
Part 8: Go and Performance Tuning
Profiling, reducing allocations, and practical optimization with real-world examples.
Part 9: Interfaces and Reflection
How interface dispatch works, method tables, and the performance cost of reflection.
Part 10: Generics in Go
How generics are compiled, performance trade-offs, and real-world usage patterns.
Part 11: Go Modules and Reproducible Builds
Module resolution, vendoring, and how Go ensures reproducible builds.
This is going to be a deep technical series — practical, detailed, and focused on what really matters when building with Go. Each part will come with code examples, runtime experiments, and references to official sources so you can connect the dots between theory and practice.